Petunia.exe - December 2025

Digital game made in Unity

Petunia is an Original Character who has gained consciousness inside of the now abandoned and corrupted computer of her creator. With the aid of the helpful digital assistant Clicky, she must platform around the UI elements of the computer screen to avoid coming into contact with viruses.

The game features engaging platforming paths inspired by retro websites and old computer models. Based around the y2k computing aesthetic and 2000s internet culture, it invokes a sense of nostalgia for the simpler times of internet culture when digital creativity was fresh and on the rise. 

As I had no experience with Unity, Visual Studio nor C#, I started this game completely from scratch. Every step was a challenge because seemingly simple things like movement or animations require a good base knowledge of both unity engine and C#, and sometimes a lot of debugging. I even completely gave up on some features I wanted to add, and had to significantly reduce the scope of the game.

After hours of hard work making every single part of the game (assets, code, mechanics, story…) I feel incredibly accomplished. I have learned just how difficult and time consuming it is to make a game as a one person team. It makes me appreciate and admire indie games made by small teams even more. 

Every Villain Is Legendary - May 2025

Physical board game. All components (cards, board) are printed on high quality glossy paper from Bureau en gros. Cards are double-sided.

Play as a team of villains (Mutant, Witch, Cyborg, or Zombie) battling through waves of enemy heroes. Choose your path across the board, use unique ability cards strategically, and collect powerful companions to aid your team. Defeat enemies, reach the final tile, and face off against the Legendary Hero. Prove that Every Villain Is Legendary!

This project was made in collaboration with Alessandro Di Nardo and Ray Hernaez

This board game was made as a team. Each member had their own specific role, but we came up with the concept story and art direction together. My role was to draw the 2d assets for the game.  I drew 15 original characters, including the 4 playable characters and the 4 legendary heroes.

Making a boardgame posed new challenges, as, unlike a digital game, we had to make physical assets. We had to consider things such as paper size, thickness and finish for every element of the game. During the fabrication process, we had to make multiple modifications and reprints along the way to make sure our final game looks up to par.  Having so many unique cards made it difficult to keep track of them all to make sure the final game is playable, and our first protype ended up being unwinnable. After a lot of troubleshooting, our final game was a success!

To Speak Up - February 2025

Digital game made in Bitsy and published on itch.io

To Speak Up is a short minimalistic pixel art game following the narrative of a passionate young woman on her way to a public protest. Along her journey, she converses with people who hold vastly different outlooks and values, and learns that, while every person’s reason for protesting might be drastically different, solidarity during times of hardship can unite us.

Set in an unspecified Slavic country, the setting and themes of the game draw a lot of inspiration from the lived experiences of my parents, who grew up in Bulgaria, a satellite state of the USSR. Growing up during communism and witnessing its fall first hand differentiates my parents’ lived experiences from the ones of most North Americans. Through this game, I wanted to pay homage to their difficult childhoods in a time and place where self expression and freedom of speech were limited.

The core themes of the game are also simultaneously very actual, as many countries are currently regressing in terms of freedom and equal rights. The game’s ending statement serves as a reminder that power is in numbers, and if even one person decides to stand up, many will soon follow.